Ira

Description:

Ira, Llewyrr Elf Seeker 1
+2 to Ability: Intelligence
Seeker’s Bond: Spiritbond

Str 15: +2
Con 11: +0
Dex 16: +3
Int 12: +1
Wis 14: +2
Cha 12: +1

AC: 15, Fort: 12, Ref: 14, Will: 13

Hit Points: 23, Healing Surges: 7, Surge Value: 5 hp

Level: 1, Initiative: +3, Speed: 7 squares, Size: Medium, Senses: Low-light

Trained Skills: Heal, Intimidate, Nature, Stealth
Acrobatics: +3, Arcana: +1, Athletics: +2, Bluff: +1, Diplomacy: +1, Dungeoneering: +2, Endurance: +0, Heal: +7, History: +1, Insight: +2, Intimidate: +6, Nature: +9, Perception: +4, Religion: +1, Stealth: +8, Streetwise: +1, Thievery: +3

Feats:
Light Step

Powers:
1, At-Will Power: Basic Melee
1, At-Will Power: Basic Ranged
1, At-Will Power: Grappling Spirits
1, At-Will Power: Thorn Cloud Shot
1, Daily Power: Rime Strike
1, Encounter Power: Trecherous Advantage
Encounter Power: Elven Accuracy
Encounter Power: Trecherous Advantage Secondary Attack

Weapons/Attacks:
+2 – Longbow – 1d10 (Rng: 20/40) – Military 2-Handed Bow; Load free
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+4 – Dagger – 1d4 (Rng: 5/10) – Simple Light Blade; Light Thrown, Off-Hand
+2 – Morningstar – 1d10 – Simple 2-Handed Mace
+0 – Unarmed Strike – 1d4 – Improvised Unarmed
Armor:
+2 – Leather Armor (Equipped)

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Bio:

Ira

Eriar's Remaining sunpelt23z sunpelt23z